{"id":2168,"date":"2025-02-11T11:27:37","date_gmt":"2025-02-11T10:27:37","guid":{"rendered":"http:\/\/perceive-horizon.eu\/?page_id=2168"},"modified":"2026-01-19T09:26:45","modified_gmt":"2026-01-19T08:26:45","slug":"co-design-tools","status":"publish","type":"page","link":"https:\/\/perceive-horizon.eu\/index.php\/results\/perceive-tools\/co-design-tools\/","title":{"rendered":"CoDesignTool &#8211; BoardGame"},"content":{"rendered":"<h2 style=\"text-align: center; margin-bottom: 80px;\">PERCEIVE CoDesign Tool<br \/><span style=\"font-weight: normal\">Board Game<\/span><\/h2>\n<div class=\"perceive-container\">\n<p class=\"custom-font\">Developed by CNR ISPC (Italy) and Fraunhofer IGD (Germany) within the Horizon Europe PERCEIVE project, the CoDesign Tool helps exhibition designers, curators, and cultural professionals create more engaging visitor experiences\u2014whether physical, digital, or hybrid. At its core, the tool is a structured, game-like framework that guides participants step by step through the main stages of the design process. Using canvases and themed card decks, it provides prompts, challenges, and questions that encourage creativity, discussion, and collaboration. Importantly, it is designed to be inclusive: anyone can take part, regardless of their prior design expertise.<\/p>\n<p class=\"custom-font\">The tool is available in two versions:<\/p>\n<ul style=\"custom-font\">\n<li>a paper-based board game, used in workshops and classrooms;<\/li>\n<li>a <a href=\"https:\/\/perceive-horizon.eu\/index.php\/results\/perceive-tools\/codesigntool-webapp\/\">web-based collaborative app<\/a>, currently in development, designed to support remote and hybrid sessions.<\/li>\n<\/ul>\n<div style=\"text-align: center; margin-top: 0;\">\n        <video width=\"512\" height=\"512\" style=\"max-width: 100%\" controls autoplay style=\"border: 2px solid black; padding: 10px;\"><source src=\"http:\/\/perceive-horizon.eu\/wp-content\/uploads\/2025\/08\/CDT_PaperVersion_Old1.mp4\"><\/video>\n<\/div>\n<p class=\"custom-font\">The paper edition extends the legacy of the open-access VisitorBox (<a href=\"https:\/\/cordis.europa.eu\/project\/id\/727040\">Horizon 2020 GIFT project<\/a>), while the digital version represents a new innovation introduced by PERCEIVE.<\/p>\n<h6>Who is it for?<\/h6>\n<p class=\"custom-font\">The paper edition is designed for in-person workshops, classrooms, and collaborative sessions. It is particularly suited to cultural institutions, educators, and researchers who want a hands-on, inclusive method to structure creative processes and produce concrete, well-structured concepts ready to be developed into prototypes or project plans.<\/p>\n<\/div>\n<div class=\"perceive-container\">\n<h6>How it works<\/h6>\n<p class=\"custom-font\">The paper version uses canvases and modular card decks to guide teams through seven steps:<\/p>\n<ul class=\"custom-font\">\n<li><strong>Context definition<\/strong> \u2013 identifying assets, audiences, and setting.<\/li>\n<li><strong>Institutional Goals<\/strong> \u2013 clarifying institutional priorities.<\/li>\n<li><strong>Audience Goals<\/strong> \u2013 exploring the cognitive and emotional aims of visitor experience, with new decks on Authenticity and Sense of Care.<\/li>\n<li><strong>Design Brief<\/strong> \u2013 combining motivations, resources, and constraints.<\/li>\n<li><strong>Ideation<\/strong> \u2013 generating innovative concepts collaboratively.<\/li>\n<li><strong>Disruption Stage<\/strong> \u2013 stress-testing ideas against engagement, environmental, and resilience challenges.<\/li>\n<li><strong>Storyboard<\/strong> \u2013 visualising the final concept.<\/li>\n<\/ul>\n<p class=\"custom-font\">The physicality of the tool\u2014cards to manipulate, canvases to fill\u2014makes the process tangible and engaging, lowering barriers for participants with little or no design background.<\/p>\n<h6>Key innovation: Audience Goals<\/h6>\n<p class=\"custom-font\">One of the most significant outcomes of PERCEIVE\u2019s research is the introduction of the Audience Goals stage, supported by two brand-new card decks dedicated to Authenticity and Sense of Care.<br \/>\nThese concepts, developed through the project\u2019s theoretical work, highlight how visitors engage not only cognitively but also emotionally with cultural heritage. They help teams design experiences that feel meaningful, authentic, and socially responsible\u2014strengthening the connection between heritage, institutions, and audiences.<br \/>\nBuilding on VisitorBox<\/p>\n<p class=\"custom-font\">The CoDesign Tool builds on the VisitorBox toolkit (developed in the Horizon 2020 GIFT project), which first introduced the card-game approach to cultural heritage design. While retaining its accessible, modular format, the CoDesign Tool brings a redesigned workflow, with a compact stacking system that reduces complexity and cognitive load, and a refined Disruption Stage that encourages critical reflection on feasibility and sustainability.<\/p>\n<h6>Tested in practice<\/h6>\n<p class=\"custom-font\">The tool has been refined through workshops with PERCEIVE partners\u2014including the National Archaeological Museum of Naples (MANN), the MUNCH Museum (Oslo), the Victoria &#038; Albert Museum (London), CNR ISPC, Fraunhofer IGD, HSLU, NTNU, FORTH, and Anamnesia-Imki\u2014as well as external collaborators such as the University of Bologna.<\/p>\n<h6>Looking ahead<\/h6>\n<p class=\"custom-font\">The paper version continues to evolve. Future updates will refine usability, layout, and modularity, while exploring new Audience Goals decks\u2014for example on emerging themes in the Cultural Heritage field, such as social cohesion. Additional stages may also be introduced, such as one dedicated to communication and dissemination strategies, ensuring the paper tool remains a relevant and complementary resource alongside its digital counterpart.<\/p>\n<h6>Credits<\/h6>\n<p class=\"custom-font\">Laura Travaglini <a href=\"https:\/\/orcid.org\/0009-0008-9055-4344\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/perceive-horizon.eu\/wp-content\/uploads\/2025\/08\/orcid.png\" alt=\"ORCID\" width=\"18\" height=\"18\"><\/a>, Marcello Massidda <a href=\"https:\/\/orcid.org\/0009-0003-0621-8211\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/perceive-horizon.eu\/wp-content\/uploads\/2025\/08\/orcid.png\" alt=\"ORCID\" width=\"18\" height=\"18\"><\/a>, Samuele Spotti <a href=\"https:\/\/orcid.org\/0009-0000-5265-3538\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/perceive-horizon.eu\/wp-content\/uploads\/2025\/08\/orcid.png\" alt=\"ORCID\" width=\"18\" height=\"18\"><\/a>, Manuele Veggi <a href=\"https:\/\/orcid.org\/0000-0002-5958-2100\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/perceive-horizon.eu\/wp-content\/uploads\/2025\/08\/orcid.png\" alt=\"ORCID\" width=\"18\" height=\"18\"><\/a>, Sofia Pescarin <a href=\"https:\/\/orcid.org\/0000-0002-9529-7083\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/perceive-horizon.eu\/wp-content\/uploads\/2025\/08\/orcid.png\" alt=\"ORCID\" width=\"18\" height=\"18\"><\/a> (CNR), Andreas Zapf <a href=\"https:\/\/orcid.org\/0000-0002-5916-6406\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/perceive-horizon.eu\/wp-content\/uploads\/2025\/08\/orcid.png\" alt=\"ORCID\" width=\"18\" height=\"18\"><\/a> (Fraunhofer IGD)<\/p>\n<h6>Learn more<\/h6>\n<ul class=\"custom-font\">\n<li>Travaglini, Laura, Marcello Massidda, Andreas Zapf, Samuele Spotti, Manuele Veggi, Sofia Pescarin. (2026). The CoDesign Tool. A Card-Based Framework for Interactive and Collaborative Design in Cultural Heritage. In: Schrepp, Martin, Matthias Rauterberg (eds) HCI International 2025 \u2013 Late Breaking Papers. HCII 2025. Lecture Notes in Computer Science, vol 16342. Springer, Cham. <a href=\"https:\/\/doi.org\/10.1007\/978-3-032-13164-5_183\">https:\/\/doi.org\/10.1007\/978-3-032-13164-5_18<\/a>.<\/li>\n<li>Pescarin, Sofia, Marcello Massidda, Laura Travaglini, Samuele Spotti, and Manuele Veggi. 2025. \u201cPERCEIVE Co-Design Tool for Cultural Heritage Experiences.\u201d Version 0.9.2. Preprint, Zenodo, March 24, 2025. <a href=\"https:\/\/zenodo.org\/records\/15632653\">https:\/\/doi.org\/10.5281\/zenodo.15063559<\/a>.<\/li>\n<\/ul>\n<\/div>\n<div class=\"button-wrapper\" style=\"margin: 2rem;\"><a class=\"wp-block-button__link white-button has-background has-medium-font-size has-custom-font-size wp-element-button\" style=\"border-radius: 52px; padding: 15px 20px;\" href=\"https:\/\/perceive-horizon.eu\/index.php\/results\/perceive-tools\/\"> Go back to all<br \/>Tools &#038; Demonstrators <\/a><\/div>\n<p><!-- Modal (opens with :target) --><\/p>\n<div id=\"nl-modal\" class=\"nl-modal\" aria-hidden=\"true\">\n  <!-- Click overlay to close --><br \/>\n  <a class=\"nl-modal__overlay\" href=\"#\" aria-hidden=\"true\"><\/a><\/p>\n<div class=\"nl-modal__dialog\" role=\"dialog\" aria-modal=\"true\"\n       aria-labelledby=\"nl-modal-title\" aria-describedby=\"nl-modal-desc\"><\/p>\n<header class=\"nl-modal__header\">\n<h3 id=\"nl-modal-title\" class=\"nl-modal__title\">Scan the QR Code<\/h3>\n<\/header>\n<div class=\"nl-modal__content\" id=\"nl-modal-desc\">\n<div class=\"nl-modal__media\">\n        <img decoding=\"async\" class=\"qr\" src=\"http:\/\/perceive-horizon.eu\/wp-content\/uploads\/2025\/03\/codesign_.svg\" alt=\"QR code\">\n       <\/div>\n<div class=\"nl-modal__actions\">\n        <a class=\"nl-banner__cta nl-banner__cta--muted\" href=\"#\" aria-label=\"Dismiss\">Maybe later<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>PERCEIVE CoDesign ToolBoard Game Developed by CNR ISPC (Italy) and Fraunhofer IGD (Germany) within the Horizon Europe PERCEIVE project, the CoDesign Tool helps exhibition designers, curators, and cultural professionals create more engaging visitor experiences\u2014whether physical, digital, or hybrid. At its core, the tool is a structured, game-like framework that guides participants step by step through [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":2793,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"_uag_custom_page_level_css":"","footnotes":""},"class_list":["post-2168","page","type-page","status-publish","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>CoDesignTool - BoardGame - PERCEIVE<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/perceive-horizon.eu\/index.php\/results\/perceive-tools\/co-design-tools\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"CoDesignTool - BoardGame - PERCEIVE\" \/>\n<meta property=\"og:description\" content=\"PERCEIVE CoDesign ToolBoard Game Developed by CNR ISPC (Italy) and Fraunhofer IGD (Germany) within the Horizon Europe PERCEIVE project, the CoDesign Tool helps exhibition designers, curators, and cultural professionals create more engaging visitor experiences\u2014whether physical, digital, or hybrid. 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At its core, the tool is a structured, game-like framework that guides participants step by step through&hellip;","_links":{"self":[{"href":"https:\/\/perceive-horizon.eu\/index.php\/wp-json\/wp\/v2\/pages\/2168","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/perceive-horizon.eu\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/perceive-horizon.eu\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/perceive-horizon.eu\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/perceive-horizon.eu\/index.php\/wp-json\/wp\/v2\/comments?post=2168"}],"version-history":[{"count":45,"href":"https:\/\/perceive-horizon.eu\/index.php\/wp-json\/wp\/v2\/pages\/2168\/revisions"}],"predecessor-version":[{"id":3586,"href":"https:\/\/perceive-horizon.eu\/index.php\/wp-json\/wp\/v2\/pages\/2168\/revisions\/3586"}],"up":[{"embeddable":true,"href":"https:\/\/perceive-horizon.eu\/index.php\/wp-json\/wp\/v2\/pages\/2793"}],"wp:attachment":[{"href":"https:\/\/perceive-horizon.eu\/index.php\/wp-json\/wp\/v2\/media?parent=2168"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}